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History of MultiMUD
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This is a brief history of MULTI MUD, written July 2002 by Aragorn, Implementor
It was in the year 1994 that some players of the Circle-based MUD
R.o.M. decided that the development in that MUD was not to their
liking and the would dare to open their own game.
After the source was installed and compiled, a bare CircleMUD with
a handful of standard zones was up and running for testing purposes
in fall 1994. The plan behind the MUD was that it should offer
zones of all variations - from fantasy/medieval to sci-fi.
In the next half year the code-base was modified to a 60-class
system, character generation MkI was developed and several features
were added to the code. The main work, however, went into creation
of zones, especially the MUDs hometown, Freyburg - which is sort
of a medieval/recent mix of the real city of Freiburg, where the
MUD server is located.
Members of the initial crew were for example Fulmen, Rand, Omm
and Ginger. It was in May, 1995 that the MUD was officially
opened to the public and ads were posted in newsgroups. For most
of 1995 the lands of the realm were only sparsely populated and
dedicated players of that time found lots of bugs and typos and
some of them eventually became immortals - like Skar, Kain, Maruk,
Nork or Reyon and Smahil.
The very first clan were the PALADINS, who prepared the way
for all the others that should come after them. In the old
days there were heroes to be seen in the lands of which legends
still tell - and the more recent heroes sometimes still try to
live up to them :) It was also relatively early in the history
of the realm that evil found a way to establish itself and
there was fighting between good and evil ever since.
Whereas in 1995 to 1997 the main emphasis lay on creation of a
lot of zones that are original to MULTI MUD, in the recent years
working on the code became more important. In the early days
of heavy source modifications Kilian was one of the main coders,
later Aldarion, Thalura, Gothmog, Tlaloc, Vignard and Marvin coded
a lot.
But still zone creation was important and we have and had creators
who built and supervised a lot of zones, like Reyon, Vlad, Faery,
Thalura, Harmony or Roy. Still other immortals put a lot of work
into questing, like Roy or Nork.
The MUD has seen a lot of changes and also of RL happening, like
friendship, marriage, hatred and even death. Players and immortals
alike have come and gone and we have seen the fall and sometimes
uprising again of more than one immortal. I would like to thank
all the players and the immortals who gave or even lived their
part to MULTI MUD over the years. Keep on rocking !
May those who were not mentioned please forgive me. I will add
a list of all MULTI MUD immortals that I can still remember below.
If you find incorrectness in this text or would like to have
special events mentioned please mail them to me.
Aragorn, son of Arathorn, heir to Isildur and Elendil
Aldarion, Alodar, Astiesan, Bandaar, Baron, Belraph, Benden,
Bonnie, Boron, Briza, Caoin, Cavedweller, Christian, Djinn, Dorrin,
Faery, Fulmen, Ginger, Gothmog, Harmony, Hobold, Janne, Jockel, Johor, Jopin,
Jorus, Kabat, Kain, Kham, Kilian, Laurana, Leto, Lich, Logan,
Martian, Maruk, Marvin, Moon, Navaar, Nork, Omm, Palinur, Pars,
Rand, Reyon, Roy, Ruby, Seeker, Shayla, Shevarash, Skar,
Smahil, Sneaker, Sonia, Spaces, Sturm, Tarji, Thabor, Thalura,
Thorgal, Tlaloc, Vasil, Vignard, Vlad, Yeti, Zeus.
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